AI Insights · Timothy · July 2021
Top 5 Shoot'em Up Games on iOS in Sweden Q2 2021
In Q2 2021, the top 5 Shoot'em Up games on iOS in Sweden showed varied performance in terms of weekly downloads, revenue, and active users. Sensor Tower data provides detailed insights.
In Q2 2021, the top 5 Shoot'em Up games on iOS in Sweden displayed diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of Archero, 1945 - Airplane shooting game, Mr Autofire, Galaxy Attack: Alien Shooter, and HAWK: Airplane Space games.
Archero experienced fluctuations in weekly revenue, peaking at approximately $4.9K in late May. Weekly downloads saw a decline from 847 in late March to 343 by the end of June. Active users showed a downward trend, decreasing from 12.6K at the end of March to around 9.8K by the end of June.
1945 - Airplane shooting game had a varied revenue performance, with weekly revenue reaching a high of $2.9K in early April and dropping significantly to $679 by the end of June. Downloads followed a similar pattern, starting at 677 in late March and decreasing to 354 by late June. Active users declined from 3.7K to approximately 2.8K over the same period.
Mr Autofire saw its weekly revenue peak at $1.5K in mid-April, with a low of $143 in early June before climbing back to $886 by the end of the quarter. Downloads remained relatively stable, ranging from 97 in mid-April to 138 by the end of June. Active users slightly fluctuated but remained around 1.5K throughout the quarter.
Galaxy Attack: Alien Shooter had a peak weekly revenue of $933 in late April, which then reduced to $93 by the end of June. Downloads showed some volatility, starting at 550 in late March and ending at 382 by late June. Active users initially decreased from 6.5K to 4.9K over the quarter.
HAWK: Airplane Space games exhibited a peak weekly revenue of $1K in mid-May, with a notable decline to $81 in mid-June before ending at $473. Weekly downloads were minimal, with only a few instances of downloads recorded. Active users remained consistently low, hovering around 20-30 throughout the quarter.
For more detailed insights into these trends, visit Sensor Tower.